


Epoch Warriors is a 2D roguelike deckbuilder demo with a fighting game twist. Play as Nelly, a fierce T. rex warrior, as you face off against your triceratops rival Bruttia. Strategically arrange your attack cards to unleash powerful combos and dominate the arena!
I was responsible for the implementation of:
- Turn-based combat system
- Card-based user interface
- Adaptive music






Adaptopia is a 3D simulation game that teaches players about population genetics. Guide a colony of creatures in a simulated sandbox environment and observe how factors like migration, climate, and native life influence the genes of your population over time.
I was responsible for the implementation of:
-Procedural tile-based voxel terrain
-Simulated climate data
-Population genetics user interface




Smell Eater is a 3D exploration game where you experience a dog park through a dog's perspective. Roam, bark, and sniff your way through the park, solving puzzles, interacting with fellow park dwellers, and collecting items as you explore the world using your canine senses.
I was responsible for the implementation of:
-3D isometric character controller
-NPC behavior
-Collection system